Craig Voigt
3D and 2D artist for Movies, Games/Apps, TV.
Glendora CA, United States
Summary
I am both a 3D and 2D artist for movies, TV, games and apps. I'll work in any 3D program doing modeling and UV'ing. I create some textures, of course, in Photoshop, but I also work extensively in Substance Painter and Designer. Mari also. I do concept work, UI and any other 2D prduction artwork. I've worked on 8 animated feature films, 6 animated TV shows and about 10 games and apps now. Contact me at craigvoigt@hotmail.com anytime. Thank you.
Skills
Concept ArtConcept Design3D ModelingEnvironment ModelingTexturingUI DesignWorld Building
Software proficiency

3ds Max

After Effects

BodyPaint

Illustrator

Mari

Maya

Photoshop

Softimage

Substance 3D Painter

Substance 3D Designer

ZBrush

Unity

InDesign

Premiere

SpeedTree

Substance B2M
Productions
Mobile Game
Disney Mix
Year
2017
Role
2D and 3D Artist
Company
Disney Interactive
Mobile Game
Club Penguin Remix
Year
2017
Role
3D Artist
Company
Disney Interactive
Mobile Game
Dodo Pop
Year
2014
Role
2D Concept and UI Artist
Company
Disney Interactive
Mobile Game
Club Penguin 3D Mobile
Year
2013
Role
3D and 2D Artist
Company
Disney Interactive
Mobile Game
Disney ImagiNation
Year
2011
Role
3D and 2D Artist
Company
Disney Interactive
Video Game
Splatterhouse
Year
2010
Role
Environment Artist
Company
Bottlerocket Produtions
Movie
The Barnyard
Year
2007
Role
Texture Artist
Company
Omation Studio
Video Game
Uru - Ages Beyond Myst
Year
2004
Role
Environment Artist
Company
Cyan Worlds
Movie
Robots
Year
2005
Role
3D Artist
Company
BlueSky Studios
Movie
Ice Age
Year
2002
Role
3D Artist
Company
BlueSky Studios
Experience
3D artist generalist, 2D concept and production artist at Disney Interactive
North Hollywood and Glendale CA, United States of America
September 2010 - May 2016
I started as a 3D artist on ImagiNation doing some 2D concept art work also. Then bacame a 3D artist on Club Penguin mobile. I worked for the Casual Games group also doing UI design and 2D concept work. I worked on the game Dodo Pop doing 2D concept work and UI design. I worked on the new social media app Disney Mix for 2 years as a lead artist. And I worked on the new all 3D version of Club Penguin called Club Penguin Re-mix.
3D Environment artist at Bottle Rocket Entertainment
Carlsbad, United States of America
January 2008 - February 2010
I was a 3D environment artist on two games there. A Flash Superhero game that was cancelled and the game Splatterhouse.
Texture artist at Omation Studios
San Clemente, CA, United States of America
I was a texture artist on the movie Barnyard
3D environment artist at Swing'n Ape Studios
Aliso Viejo, CA, United States of America
April 2004 - October 2005
I was a 3D Environment artist on the game Metal Arms - Glitch in the system
3D Environment artist at Cyan Worlds
Mead, Wa, United States of America
February 2003 - April 2004
I was an 3D environment artist on the game "Uru Ages Beyond Myst"
3D layout artist, modeler and concept artist at BlueSky Studios
White Plains, United States of America
April 2001 - February 2003
I was a 3D layout artist, Maya modeler and 2D concept artist on the first Ice Age movie, and did the same sort of early work on the movie Robots
BG designer, Concept artist, 3D artist, layout artist at Sony Television Animation
Culver City, North Hollywood, United States of America
February 1998 - June 1999
I was a 3D artist on Roughnecks - Starship Troopers Chronicles. A BG Designer and concept artist on Men in Black the Series. And a Layout artist on Dilbert The Series
Layout, 3D and concept artist at Warner Brothers Feature Animation
Sherman Oaks and Glendale CA, United States of America
I was a layout artist, 3D artist and 2D concept at WBFA working on 5 movies before leaving to work at BlueSky Studios on East Coast