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Craig Voigt
Craig Voigt
3D and 2D artist for Movies, Games/Apps, TV.
Glendora CA, United States

Summary

I am both a 3D and 2D artist for movies, TV, games and apps. I'll work in any 3D program doing modeling and UV'ing. I create some textures, of course, in Photoshop, but I also work extensively in Substance Painter and Designer. Mari also. I do concept work, UI and any other 2D prduction artwork. I've worked on 8 animated feature films, 6 animated TV shows and about 10 games and apps now. Contact me at craigvoigt@hotmail.com anytime. Thank you.

Skills

Concept ArtConcept Design3D ModelingEnvironment ModelingTexturingUI DesignWorld Building

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
BodyPaint
BodyPaint
Illustrator
Illustrator
Mari
Mari
Maya
Maya
Photoshop
Photoshop
Softimage
Softimage
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unity
Unity
InDesign
InDesign
Premiere
Premiere
SpeedTree
SpeedTree
Substance B2M
Substance B2M

Productions

    • Mobile Game
      Club Penguin Island
    • Year
      2017
    • Role
      3D artist, Concept artist.
    • Company
      Disney Interactive
    • Mobile Game
      Disney Mix
    • Year
      2017
    • Role
      2D and 3D Artist
    • Company
      Disney Interactive
    • Mobile Game
      Club Penguin Remix
    • Year
      2017
    • Role
      3D Artist
    • Company
      Disney Interactive
    • Mobile Game
      Dodo Pop
    • Year
      2014
    • Role
      2D Concept and UI Artist
    • Company
      Disney Interactive
    • Mobile Game
      Club Penguin 3D Mobile
    • Year
      2013
    • Role
      3D and 2D Artist
    • Company
      Disney Interactive
    • Mobile Game
      Disney ImagiNation
    • Year
      2011
    • Role
      3D and 2D Artist
    • Company
      Disney Interactive
    • Video Game
      Splatterhouse
    • Year
      2010
    • Role
      Environment Artist
    • Company
      Bottlerocket Produtions
    • Movie
      The Barnyard
    • Year
      2007
    • Role
      Texture Artist
    • Company
      Omation Studio
    • Video Game
      Metal Arms - Glitch in The System
    • Year
      2004
    • Role
      Environment Artist
    • Company
      Swing'n Ape Productions
    • Video Game
      Uru - Ages Beyond Myst
    • Year
      2004
    • Role
      Environment Artist
    • Company
      Cyan Worlds
    • Movie
      Robots
    • Year
      2005
    • Role
      3D Artist
    • Company
      BlueSky Studios
    • Movie
      Ice Age
    • Year
      2002
    • Role
      3D Artist
    • Company
      BlueSky Studios
    • Movie
      Scooby Doo - The Movie
    • Year
      2002
    • Role
      3D Artist
    • Company
      Waner Brothers Feature Animation
    • Movie
      Osmosis Jones
    • Year
      2001
    • Role
      2D Layout Artist
    • Company
      Warner Brothers Feature Animation
    • TV Production
      Men In Black - The Series
    • Year
      2001
    • Role
      BG Designer
    • Company
      Sony Televison Animation
    • TV Production
      Roughnecks - Starship Trooper Chronicles
    • Year
      2001
    • Role
      3D and 2D Artist
    • Company
      Sony Television Animation
    • TV Production
      Dilbert The Series
    • Year
      2000
    • Role
      2D Layout Artist
    • Company
      Sony Television Animation
    • Movie
      The Iron Giant
    • Year
      1999
    • Role
      2D and 3D Layout Artist
    • Company
      Warner Brothers Feature Animation
    • Movie
      Space Jam
    • Year
      1996
    • Role
      2D layout artist, 3D artist
    • Company
      Warner Brothers Feature Animation

Experience

  • 3D artist generalist, 2D concept and production artist at Disney Interactive
    North Hollywood and Glendale CA, United States of America
    September 2010 - May 2016

    I started as a 3D artist on ImagiNation doing some 2D concept art work also. Then bacame a 3D artist on Club Penguin mobile. I worked for the Casual Games group also doing UI design and 2D concept work. I worked on the game Dodo Pop doing 2D concept work and UI design. I worked on the new social media app Disney Mix for 2 years as a lead artist. And I worked on the new all 3D version of Club Penguin called Club Penguin Re-mix.

  • 3D Environment artist at Bottle Rocket Entertainment
    Carlsbad, United States of America
    January 2008 - February 2010

    I was a 3D environment artist on two games there. A Flash Superhero game that was cancelled and the game Splatterhouse.

  • Texture artist at Omation Studios
    San Clemente, CA, United States of America
    October 2005 - May 2007

    I was a texture artist on the movie Barnyard

  • 3D environment artist at Swing'n Ape Studios
    Aliso Viejo, CA, United States of America
    April 2004 - October 2005

    I was a 3D Environment artist on the game Metal Arms - Glitch in the system

  • 3D Environment artist at Cyan Worlds
    Mead, Wa, United States of America
    February 2003 - April 2004

    I was an 3D environment artist on the game "Uru Ages Beyond Myst"

  • 3D layout artist, modeler and concept artist at BlueSky Studios
    White Plains, United States of America
    April 2001 - February 2003

    I was a 3D layout artist, Maya modeler and 2D concept artist on the first Ice Age movie, and did the same sort of early work on the movie Robots

  • BG designer, Concept artist, 3D artist, layout artist at Sony Television Animation
    Culver City, North Hollywood, United States of America
    February 1998 - June 1999

    I was a 3D artist on Roughnecks - Starship Troopers Chronicles. A BG Designer and concept artist on Men in Black the Series. And a Layout artist on Dilbert The Series

  • Layout, 3D and concept artist at Warner Brothers Feature Animation
    Sherman Oaks and Glendale CA, United States of America
    August 1993 - April 2000

    I was a layout artist, 3D artist and 2D concept at WBFA working on 5 movies before leaving to work at BlueSky Studios on East Coast